Large City: Fort Dollis

Fort Dollis

Fort Dollis
Example Sylvin architecture.
StateSylvan
ProvenceSifate Kingdom
Sub ProvenceAelwheat Dutchy
RegionVeslèsdèbi Brush
Founded1178
Community LeaderLord Mademus Reed
Area136 km2 (54 mi2)
Average Yearly Temp18°C (64°F)
Average Elevation2708 m (8884 ft)
Average Yearly Precipitation155 cm/y (61 in/y)
Population31859
Population Density234 people per km2 (589 people per mi2)
Town AuraEnchantment
Naming
Native nameFort Dollis
Pronunciation/dollis/
Direct Translation[Translation Unavailable]
Translation[Not Yet Translated]

Fort Dollis (/dollis/ [Translation Unavailable]) is a subtropical Large City located in Aelwheat Dutchy, Sifate Kingdom, within the Sylvan.

The name Fort Dollis is derived from the Sylvin language, as Fort Dollis was founded by Galenasseth Blair Talfourd, who was culturaly Sylvin.

Climate

Fort Dollis has a yearly average temperature of 18°C (64°F), with its average temperature during the summer being a warm 27°C (80°F) and its average temperature during the winter being a cold 9°C (48°F). Fort Dollis receives an average of 155 cm/y (61 in/y) of precipitation, most of which comes in the form of rain during the fall. Fort Dollis covers an area of nearly 136 km2 (54 mi2), and an average elevation of 2708 m (8884 ft) above sea level.

Overview

Fort Dollis was founded durring the late 13th century in spring of the year 1178, by Galenasseth Blair Talfourd. The establishment of Fort Dollis was only bairly constructed. The sheer number of problems with its founding were enough to make several of the backers funding Fort Dollis's construction back out of the project. Galenasseth Blair Talfourd pushed on reguardles, and Fort Dollis was finished, but starts off as a terible place to live.

Fort Dollis was built using the conventions of Sylvin durring the late 13th century. Naturaly, all settlmentss have their own look to them, and Fort Dollis is no diffrent. The city's buildings feature waddle and daub construction with good timber frames and a stone foundation protected by thatched or shingled rooves. Most buildings with second floors are built in such a way as to overhang into the streets on the upper floors for more space, as building size seems to be the primary indicator of wealth within the community. Most buildings are not decorated with any integral features, but instead use ivy, flowers, and other natural elements in planters of on trellices to breathe life into the structure they grow upon.

Fort Dollis is is constructed arround a series of broad cobblestone mainstreets which form concentric circles, with smaller strait roads linking the circiles to each other at varrious points. The city is defended by arcane means. It's hard to spot at first, but there's a tell tell shimmer in the air arround Fort Dollis, and you can spot the ocasional warding glyph carved into a rock or tree all arround town. These mystical defences are ancient, unknowable, and unassailable by current means... Assuming everything is in working order. Otherwise, the wards are little more than a deathtrap. Fort Dollis's Relic of the World That Was are in an unremarkable state. To some, this is the ideal sate for defences to be in. In need of absoutly nothing, and ready to serve the city as needed.

Right off the bat Fort Dollis hits you in the face with its success. Everyone, even the peasants, are dressed in well made clothing. Every tool and implement you can see is finely made, and people will boast to you as obvious strangers of the wonders which can be found in their markets. More interestingly is a total lack of beggars, and plenty of new buildings are going up even as you speak. Somehow this city has come into quite a lot of wealth, and recently from the looks of things. The city is very clearly a joyfull place as well as wealthy. Music can be heard often, as well as laughter. The smell of food and drink permiates the air. You can’t help but smile.

Civic Infrastructure

Fort Dollis possesses a Aethary Link for its accademic, government, and financial institutions. Public Aethary access is available through one or more of these intitutions.

Fort Dollis has an animal control department which works to enforce local ordinances relating to the control, impoundment, and disposition of animals.

Fort Dollis has an Office of Civil Groundskeeping, which works to enforce local ordinances relating to the construction and upkeep up of all plant life, water features, and other natural decorations within Fort Dollis. They are also responsible for the maintenance of these features. Notably, the OCG is not responsible for Fort Dollis's parks.

Fort Dollis has an Office of Civil Vicary, which is responsible for providing a livelyhood for all officialy recognised religious figures within Fort Dollis.

Fort Dollis has a government-funded child care program, overseen by the local Department of Nursemaids, which is responsible for providing childcare to working-class citizens according to local ordinances.

Fort Dollis has a Gravedigger's Guild, which is responsible for collecting the dead and laying them to rest according to all applicable laws and religious customs.

Fort Dollis has a Guild of Nurses, which is tasked with caring for the elderly and infirm in accordance with local ordinances, religious values, and customs.

Fort Dollis has a Department of Firefighters, which is responsible for organizing fire fighting efforts during a fire and enforcing local ordinances relating to fire safety.

Fort Dollis has a Highwayman's Guild, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Fort Dollis has a Hall of Slayers, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Fort Dollis has a monistary of an order of Civil Monks, who provide divine-related services to the general public and maintain Fort Dollis's public wards, blessings, and other arcane systems.

Fort Dollis has an Arts Academy which provides higher education in many fields including math, language arts, philosophy, engineering, and other such disciplines.

Fort Dollis possesses a Galvanic Power Grid, which brings galvanic current to most if not all buildings in town, and permits a great many consumer goods to function within the Large City. Fort Dollis's grid is powered by a god's will and kindness.

Fort Dollis possesses an older civil lighting system consisting of street lamps. In spite of the Galvanic Grid, these lights continue to use their old fule sources to provide nighttime illumination to all city streets.

Fort Dollis has a first rate hospital which caters to anyone in need of long term medical care.

Fort Dollis has a library, which keeps a large collection of books, scrolls, and archives all manner of physical items. The library is open to the public, including the Aether Link.

Fort Dollis has a Parks and Recreation Department, which is responsible for the construction, management, and usage rights for all of its parks and parklands. They are not to be confused with the Office of Civil Groundskeeping as they do not hold authority over nor responsibility for Fort Dollis's natural decorations nor waterways.

Fort Dollis has a Guild of Roadworkers, who are responsible for maintaining the roadways and public paths within town. They also have the duty of enforcing all civil laws relating to the roadways.

Fort Dollis has a public schooling program overseen by the Hall of Sages who has the responsibility of ensuring access to affordable high-quality education in all basic classes (Reading, Writing, Mathmatics, General Sciences, General Arcana, and Social Education) is made available to all citizens.

Fort Dollis has a public septic system, which allows its citizens to have indoor bathrooms. The septic system is overseen by the League of Sewerkeepers, who posses the legal authority to enforce all laws relating to the septic system, and are also tasked with its maintenance and upkeep.

Cultural Notes

One or more crime bosses have a powerful influence within Fort Dollis. They may control crime within the community itself, or they may use it simply as a safe haven from which to direct their minions elsewhere. Local law enforcement may know all about them, but lack the strength to confront them and their paid or intimidated henchmen.

Fort Dollis's garrison was built using a different architectural style from the rest of the town. The style used is known for its fluid and florid elaborate style, comprising ornate, asymmetric designs and pastel shades. It is often considered to be a playful, light style, which made exuberant use of curves and emphasized subtle asymmetry in the general shape of its structures. Walls, ceilings and moldings are decorated with numerous interlacing of curves and counter-curves based on the shapes of ‘C’ and ‘S’, along with shell forms and other naturalistic shapes.

Due to the actions of local Kami, spring is recurring in Fort Dollis.

The Sylph near Fort Dollis are known to be almost tame, such that they can be put to domestic use.

Fort Dollis's citizens partake in a curious ritual relating to their local kami. It takes place in winter and involves sacrificing an animal to channel Illusion energies of tier 3 via recitation of poetic epics.

Economy

The following information was obtained via the Imperial Census Bureau as part of the Eyom Economic Outreach Program. It differs from Standard Imperial censuses in that many of Tom's citizens, regardless of culture, work in more than one occupation or hold more than a single job. The Imperial Census Bureau has ruled that a job is a job, hence, the intigers within the data presented here can count an individual more than once.

Agriculture

  • Dairy Farmers: 65
  • Farmers: 88
  • Farm Laborer: 144
  • Hunters: 109
  • Milk Maids: 88
  • Ranchers: 40
  • Ranch Hands: 89
  • Shepherds: 77
    • Farmland: 128391 m2
    • Cattle and Similar Creatures: 7964
    • Poultry: 95577
    • Swine: 6371
    • Sheep: 318
    • Goats: 63
    • Horses, Mounts, and Beasts of Burden: 3185

Craftsmen

  • Arms and Toolmakers: 66
  • Blacksmiths: 75
  • Bookbinders: 41
  • Buckle-makers: 43
  • Cabinetmakers: 72
  • Candlemakers: 113
  • Carpenters: 101
  • Clothmakers: 91
  • Coach and Harness Makers: 33
  • Coopers: 79
  • Copper, Brass, Tin, Zinc, and Lead Workers: 43
  • Copyists: 30
  • Cutlers: 26
  • Fabricworkers: 75
  • Farrier: 205
  • Furriers: 20
  • Glassworkers: 96
  • Gunsmiths: 73
  • Harness-Makers: 30
  • Hatters: 60
  • Hosiery Workers: 22
  • Jewelers: 35
  • Leatherwrights: 74
  • Locksmiths: 32
  • Matchstick makers: 53
  • Musical Instrument Makers: 46
  • Painters, Structures and Fixtures: 40
  • Paper Workers: 46
  • Plasterers: 43
  • Pursemakers: 57
  • Roofers: 32
  • Ropemakers: 31
  • Rugmakers: 29
  • Saddlers: 62
  • Scabbardmakers: 71
  • Scalemakers: 33
  • Scientific, Surgical, and Optical Instrument Makers: 20
  • Sculptors, Structures and Fixtures: 31
  • Shoemakers: 30
  • Soap and Tallow Workers: 111
  • Tailors: 277
  • Tanners: 40
  • Upholsterers: 45
  • Watchmakers: 44
  • Weavers: 88
  • Whitesmiths: 26

Merchants

  • Adventuring Goods Retellers: 22
  • Arcana Sellers: 22
  • Beer-Sellers: 44
  • Booksellers: 49
  • Butchers: 81
  • Chandlers: 79
  • Chicken Butchers: 89
  • Entrepreneurs: 32
  • Fine Clothiers: 77
  • Fishmongers: 77
  • Florists: 19
  • Potion Sellers: 54
  • Resellers: 138
  • Spice Merchants: 41
  • Wine-sellers: 65
  • Wheelwright: 51
  • Woodsellers: 31

Service workers

  • Bakers: 176
  • Barbers: 124
  • Coachmen: 45
  • Cooks: 127
  • Doctors: 61
  • Gamekeepers: 46
  • Grooms: 27
  • Hairdressers: 99
  • Healers: 78
  • Housekeepers: 109
  • Housemaids: 176
  • House Stewards: 93
  • Inns: 31
  • Laundry maids: 62
  • Maidservants: 122
  • Nursery Maids: 58
  • Pastrycooks: 109
  • Restaurateur: 132
  • Tavern Keepers: 132

Specialized Laborer

  • Ashworkers: 43
  • Bleachers: 29
  • Chemical Workers: 18
  • Coal Heavers: 67
  • In-Town Couriers: 67
  • Long Haul Couriers: 67
  • Dockyard Workers: 67
  • Gas Workers: 15
  • Hay Merchants: 27
  • Leech Collectors: 89
  • Millers: 75
  • Miners: 72
  • Oilmen and Polishers: 50
  • Postmen: 79
  • Pure Finder: 43
  • Skinners: 99
  • Sugar Refiners: 18
  • Tosher: 50
  • Warehousemen: 127
  • Watercarriers: 67
  • Watermen, Bargemen, etc.: 109

Skilled Laborers

  • Accountants: 41
  • Alchemist: 50
  • Clerk: 65
  • Dentists: 33
  • Educators: 80
  • Engineers: 45
  • Gardeners: 33
  • Mages: 23
  • Plumbers: 34
  • Pharmacist: 37
  • Professors: 14
  • Scientists: 23
  • Wizards: 13

Civil Servants

  • Adventurers: 29
  • Bankers: 46
  • Civil Clerks: 75
  • Civic Iudex: 37
  • Consultants: 20
  • Exorcist: 74
  • Fixers: 37
  • Kami Clerk: 60
  • Landlords: 68
  • Lawyers: 40
  • Legend Keepers: 57
  • Militia Officers: 353
  • Monks, Monastic: 96
  • Monks, Civic: 102
  • Historian, Oral: 75
  • Historian, Textual: 36
  • Policemen, Sheriffs, etc.: 72
  • Priests: 122
  • Rangers: 41
  • Rat Catchers: 50
  • Scholars: 49
  • Spiritualist: 60
  • Slayers: 18
  • Storytellers: 124
  • Military Officers: 127

Cottage Industries

  • Brewers: 88
  • Comfort Services: 117
  • Enchanters: 36
  • Herbalists: 36
  • Jaminators: 99
  • Needleworkers: 109
  • Potters: 52
  • Preserve Makers: 88
  • Quilters: 49
  • Seamsters: 176
  • Spinners: 91
  • Tinker: 36
  • Weaver: 77

Artists

  • Actors: 33
  • Architects: 12
  • Bards: 48
  • Costumers: 19
  • Dancers: 37
  • Drafters: 20
  • Engravers: 25
  • Fine Furniture Carpenters: 15
  • Glaziers: 33
  • Inlayers: 29
  • Musicians: 93
  • Painters, Art: 16
  • Playwrights: 32
  • Sculptors, Art: 27
  • Wood Carvers: 117
  • Writers: 132

Produce Industries

  • Butter Churners: 102
  • Canners: 99
  • Cheesmakers: 102
  • Ice Merchants: 14
  • Millers: 65
  • Picklers: 54
  • Smokers: 40
  • Stockmakers: 35
  • Tobacconists: 49
  • Tallowmakers: 79

12221 of Fort Dollis's population work within a Foundational Occupation.

18046 of Fort Dollis's population do not work in a formal occupation, but do contribute to the local economy. 1592 (5%) are noncontributers.

Points of Interest

Fort Dollis's is something of a geological and arcane anomaly, as neither physical nor magical law entirely explains its formation.

POI

History

The the a rowboat of Invocation, an a rowboat imbued with notable amounts of Invocation energies was created in Fort Dollis by in time immemorial, reportedly some time during the late 2nd century.

History